Self-hosted agentic memory MCP server backed by Qdrant. Semantic search, knowledge graphs, and importance-based recall for AI coding tools.
About Me

Senior Full-Stack Engineer leading end-to-end delivery of scalable SaaS platforms in Go and TypeScript. Proven track record migrating legacy systems, architecting asynchronous workflows, and establishing zero-downtime CI/CD pipelines that enable rapid, reliable releases. Strong focus on technical mentorship, high throughput services, and cross-functional alignment.
Skills
Languages
Type-safe and systems-level development across the stack
Frontend
Modern frameworks, SSR, and responsive user interfaces
Backend
API design, service architecture, and server-side development
Databases
Relational, NoSQL, and vector databases with schema design
Cloud & DevOps
Infrastructure, containers, and automated deployments
Architecture
Distributed systems, event-driven design, and SaaS platforms
AI/ML
Hardware-accelerated inference, RAG, and computer vision
Projects
Design exploration for an AI-backed personal style engine. Identity-driven wardrobe intelligence with Style DNA, AI stylist, and computer vision clothing detection.
Open-source tunneling tool for permanent, secure URLs. HTTPS subdomains, TCP tunnels, and WebSocket multiplexing via yamux. Self-hostable alternative to ngrok.
Computer vision microservice with 7-stage ML pipeline for fashion analysis. Four concurrent models for classification, segmentation, face parsing, and background removal.
Other Projects
A tiny but fully-playable Snake game that runs on an Arduino. Analog joystick input, 8x8 NeoPixel LED matrix display, and real-time game loop on embedded hardware.
Link management platform with URL shortening, QR codes, link-in-bio pages, and geolocation analytics. Monorepo with Koa API and SSR React frontend.
A lightweight C game engine and ECS library built with SDL2. Entity-component-system architecture, custom data structures, and a snake game demo.
A paint application built with OpenGL fixed-function pipeline and GLUT. 32x32 pixel canvas, BFS flood fill, HSV color system, and hand-drawn UI.
Lightweight file sharing daemon for LAN transfers. Drag-and-drop uploads, password-protected links, and configurable expiration.